Gameplay, AI, and Tools Programmer

Gameplay.
AI. Tools.

I enjoy building the systems behind games—gameplay, AI, and tools that make both the player experience and the development process better.

Scroll to explore

01 / Selected work

Featured projects

Production games, experimental systems, and technical deep dives across several disciplines.

02 / Selected work

Demo reel

A short showcase of games, tools, and systems I’ve helped build.

03 / About

Building systems for players and developers.

I’m a gameplay programmer with a growing focus on tools and systems development. I enjoy building gameplay systems, AI, and developer-facing tools that make it easier for teams to create, test, and iterate on content.

I’m especially interested in tools programming, C++, and reusable technical workflows.

04 / Contact

Let’s work
together.

Open to gameplay, tools, and technical opportunities.

jeffreypopek@gmail.com ↗