01Lead Programmer · Unity
Poly-Vinyl Pests! ↗
Led programming for a 15-person Unity capstone team, building reusable systems for a competitive boss-rush game. Developed designer-friendly boss AI, modular upgrades, status effects, UI, local multiplayer, and pooled projectiles. I also created balancing tools, profiled performance, maintained documentation, managed Steam builds, and onboarded new programmers.


