Jeffrey Popek

Generalist Game Programmer

Demo Reel

Featured Projects

Poly-Vinyl Pests Poly-Vinyl Pests Hover
Team of 15 24 Weeks Unity

Poly-Vinyl Pests!

Lead Programmer

Monsters mutated by microplastics have invaded our realm and it's up to you and your friend to defeat them! Together you’ll defeat deadly decomposers and compete for glory as only one of you can declare yourselves the queen of the anthill.

Liminal Detective Liminal Detective Hover
Team of 10 12 Weeks Unreal Engine 5

Liminal Detective

Gameplay Programmer

The demon's heir has been murdered, and there's only one person who can solve the case... Play as Maira, a half-demon investigator trying to solve the murder of her estranged brother Joseph in this beautifully rendered, action-packed third-person mystery game.

Suzume Portals Suzume Portals Hover
Team of 2 3 Weeks Unity

Suzume Portals

Graphics Programmer

A re-creation of the portal effect seen in the Makoto Shinkai film Suzume. Utilizing Unity's shader graph tool and techniques involving multiple cameras, we were able to make this effect in Unity.

Holy Jolly Engine Holy Jolly Engine Hover
Team of 2 1 Week C++

Holy Jolly Engine

Programmer

A custom game engine built using raylib. Focusing on 2D game development and level editor tools. Create objects and attach custom components to customize a level.

Holy Jolly Engine Holy Jolly Engine Hover
Team of 1 1 Week Unity

Scam the AI

Programmer

Scam the AI is about role-playing as a scammer trying to convince a gullible AI to send you money. Built in Unity using the OpenAI API, it features ChatGPT-powered dialogue, text-to-speech, and speech-to-text integration for an immersive and reactive experience.

Holy Jolly Engine Holy Jolly Engine Hover
Team of 1 3 Weeks Unity

Goal-Oriented Action Planning (GOAP)

Programmer

My implementation of the GOAP (Goal-Oriented Action Planning) algorithm. In this project I research the algorithm, breakdown the technique, and create a short demo of basic GOAP working in Unity.

About Me

Hi, I'm Jeffrey! My passion for games began at a young age and only grew stronger over the years. In high school, I took my first steps into game development through Mission Bit, where I learned just how fun—and challenging—creating games could be. From that moment, I knew I wanted to pursue a career in game development.

That path led me to Champlain College, where I majored in Game Programming. Over the past four years, I’ve worked on a variety of games in collaborative team environments, honing my technical skills and deepening my appreciation for teamwork and strong work ethic. I love bringing games to life with others and look forward to continuing that journey in the industry!

GitHub Itch.io
Jeffrey Popek

Contact Me

jeffreypopek@gmail.com